The Spritely Arcade!
Here we have various demonstrations of Spritely tech! Experience Spritely's tech directly while having fun!
Enjoy these games? Like where our tech is going? Please donate!
Cirkoban
A turn based puzzle game where you solve puzzles as an owl navigating a wizard's lab. Through the power of Goblins time travel, you can undo mistakes safely!
Controls | |
---|---|
Arrow keys | move |
Z | undo |
Demonstrates:
- Goblins running on top of Hoot: Spritely's primere distributed programming environment running in the browser!
- Goblins time travel features: no special gameplay code written to support undo
Related blogposts:
- Cirkoban: Sokoban meets cellular automata written in Scheme
- Make a game with Hoot for the Lisp Game Jam!
Strigoform
Blast your way through enemy creatures in thiis browser-based space shooter game made for the Autumn 2023 Lisp Game Jam
Controls | |
---|---|
Arrow keys | move |
Z | shoot |
Enter | start, pause, resume |
Demonstrates:
- Performant real-time demonstration of Scheme running in the browser running on top of WebAssembly via Hoot
- One of the first robust real-time programs written on top of Hoot, and still a fun one!
Related blogposts:
Terminal Phase
Terminal-based space shooter rendered in ascii art. This was the first major program to test the usability of Goblins!
It also was our first public demonstration of time travel in Goblins!
AND ALSO, the save feature uses our persistence system!
Fantasary
The chat tool we use internally at the Spritely Institute which also kinda sorta includes game like components!
Wireworld
The classic circuit-building cellular automata, now in your browser! With two versions demonstrating Hoot tech, a version written with low level WASM code and one running Wireworld in pure Scheme!