Hi everyone, it's that time of year again: the Autumn Lisp Game Jam is upon us!
In case you're unfamiliar, the Lisp Game Jam is a twice yearly ten day game jam co-hosted by our very own Dave Thompson, in which participants make games using their favorite Lisp dialects. It's a much more relaxed schedule than your average game jam to foster a more inclusive turnout.
Although there are no prizes, there is time reserved at the end to play everyone's games and give feedback! ✨ Of course, the real game jam is the Lisps you used along the way ☺️
This fall's game jam starts on Friday, October 25th. Head on over to the official game jam page on itch.io for helpful tips and information on how to join!
Spritely is here to help
Do you wish you could use Scheme in the browser? Well thanks to Hoot, our Scheme to WebAssembly compiler, you can! In fact, we've prepared a game jam template repository to get you up and running on making a 2D game with Hoot and HTML5 canvas. It even comes with a game demo of its own!
If you run into any issues with Hoot or have ideas on how to make it even better, we'd love to hear about them.
For help with Hoot or the game template during the jam, you can post questions on our community forum or in this itch.io forum thread.
And if you'd like to show off your game in progress, we'd love to hear about it on our community forum!
Further reading
If you'd like to learn more about past game jams and what we've built, here are some of our previous posts to get you started.
- Cirkoban: Sokoban meets cellular automata written in Scheme
- Make a game with Hoot for the Lisp Game Jam!
- Having a Hoot at the Lisp Game Jam: A Tale of Two Daves
- Lisp Game Jam - "Wireworld" - Hoot's low level Wasm tooling in action
- Lisp Game Jam - "Fantasary" - prototyping an object world (& TCP netlayer)
Thanks for reading, and see you at the itch arcade! 👾🕹️