✩ News Archive ✩
Content Addressed Descriptors and Interfaces with Spritely Goblins paper
The paper Content Addressed Descriptors and Interfaces with Spritely Goblins is now available for reading. (Also available: source and examples, as well as PDF and ODT versions.) It is somewhat of a wide-ranging paper in its explored ideas, but the general basis is how to perform "conversational" programming in Spritely Goblins, or any other system which assumes a mutually suspicious network. There are some other interesting ideas in there, including Goblins' ward/incanter system (a way of installing hidden behavior which requires hidden access, and then a capability to gain and apply such access).
Spritely Goblins v0.8 released!
We are happy to announce the release of Goblins v0.8! Goblins is a distributed actor model system with localized transactions layered on top of Racket. See the documentation for usage, and the ChangeLog for what's changed in this release!
What is CapTP, and what does it enable?
This article is long, and it's taken me a long time to get to. I procrastinated enough that the only way I could do it was to make it as social network threads first, and this is a compilation and expansion of those ideas.
State of Spritely, December 2020
Spritely website launches!
Whew, we're happy to finally say that https://spritelyproject.org/ exists and is up and running! (Well, supposedly you know because you're looking at it right now!)