✩ News Archive ✩
Spritely Goblins v0.10, for Guile and Racket!
We are excited to announce Spritely Goblins v0.10, available for both Guile and Racket alike! Goblins is Spritely's distributed object programming environment, providing an intuitive security model, automatic local transactions for synchronous programming, and asynchronous programming allowing collaboration over the network with the same level of ease as local asynchronous programming. Goblins takes the pain out of reasoning about distributed and secure peer-to-peer programming: with Goblins, that's the default mode of operation!
Growing a Networked Garden with Spritely Goblins
UPDATE Feb 17, 2023: David Thompson presented a walk-trough about how he implemented the Networked Garden game at DecentSocial 2023
Two petnames papers are released!
Unique decentralized identifiers present significant human interface challenges. We begin to address these in our two new research papers exploring petnames, self-proclaimed names, and edge names:
We are hiring!
We're hiring: Operations Specialist / Bookkeeper & Core Infrastructure Architect
NLnet grant bootstraps OCapN protocol standardization effort!
Blast off! A tour of Spritely Institute's tech
FFDW Grant & DWebCamp: our decentralized community industry debut
Ein Scheme-Primer
Thanks to Florian Pelz, A Scheme Primer, our tutorial text on foundational Scheme concepts and mindsets, is now available in German! Check it out in various formats below:
SNCI CTO interviewed @RadicalXChange podcast
RadicalxChange(s) latest episode is an in-depth interview with our CTO, Christine Lemmer-Webber. There is a lot of conceptual territory covered in this discussion, with a focus on our work at Spritely Institute starting at 47:15, including a survey of various decentralized attempts at recreating big tech solutions, and how Spritely combines computer science research, object capability programming, and an explicit consent model to develop a new paradigm for decentralized and secure distributed social networks.