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✩ News Archive ✩

Spritely Goblins v0.10, for Guile and Racket!

We are excited to announce Spritely Goblins v0.10, available for both Guile and Racket alike! Goblins is Spritely's distributed object programming environment, providing an intuitive security model, automatic local transactions for synchronous programming, and asynchronous programming allowing collaboration over the network with the same level of ease as local asynchronous programming. Goblins takes the pain out of reasoning about distributed and secure peer-to-peer programming: with Goblins, that's the default mode of operation!

Two petnames papers are released!

Unique decentralized identifiers present significant human interface challenges. We begin to address these in our two new research papers exploring petnames, self-proclaimed names, and edge names:

SNCI CTO interviewed @RadicalXChange podcast

RadicalxChange(s) latest episode is an in-depth interview with our CTO, Christine Lemmer-Webber. There is a lot of conceptual territory covered in this discussion, with a focus on our work at Spritely Institute starting at 47:15, including a survey of various decentralized attempts at recreating big tech solutions, and how Spritely combines computer science research, object capability programming, and an explicit consent model to develop a new paradigm for decentralized and secure distributed social networks.

Spritely Institute publishes a Scheme Primer

We are pleased to announce that we have published a new Scheme Primer! (PDF) (source) We primarily wrote this for the benefit of people approaching Spritely's technology who were unfamiliar with Scheme, but since the lack of a good Scheme introductory document is a common complaint, we hope this is a useful contribution in general and a gift to the wider programming language community.