✩ News Archive ✩
Introducing OCapN, interoperable capabilities over the networkThu 16 November 2023
Guile Hoot v0.1.0 released!
Scheme in the browser: A Hoot of a taleTue 10 October 2023
[Hiring] Open Source Developer Relations ManagerFri 29 September 2023
We're hiring an Open Source Developer Relations Manager - come help us support the Goblins ecosystem!
Lisp Game Jam - "Wireworld" - Hoot's low level WASM tooling in actionMon 12 June 2023
Lisp Game Jam - "Fantasary" - prototyping an object world (& TCP netlayer)Wed 07 June 2023
Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration!Tue 30 May 2023
Spritely Goblins v0.11.0 released: time travel distributed debugging and more!Mon 08 May 2023
Introducing: A distributed debugger for Goblins with time travel!Wed 12 April 2023
Robin Templeton joins dev team!Wed 08 March 2023
Andy Wingo to lead Guile → WASM project!Wed 15 February 2023
Guile on WebAssembly project underway!Fri 03 February 2023
Spritely Goblins v0.10, for Guile and Racket!Mon 30 January 2023
We are excited to announce Spritely Goblins v0.10, available for both Guile and Racket alike! Goblins is Spritely's distributed object programming environment, providing an intuitive security model, automatic local transactions for synchronous programming, and asynchronous programming allowing collaboration over the network with the same level of ease as local asynchronous programming. Goblins takes the pain out of reasoning about distributed and secure peer-to-peer programming: with Goblins, that's the default mode of operation!
Growing a Networked Garden with Spritely GoblinsFri 16 December 2022
UPDATE Feb 17, 2023: David Thompson presented a walk-trough about how he implemented the Networked Garden game at DecentSocial 2023
Two petnames papers are released!Wed 26 October 2022
Unique decentralized identifiers present significant human interface challenges. We begin to address these with two research papers exploring petnames, self-proclaimed names, and edge names.
We are hiring!
NLnet grant bootstraps OCapN protocol standardization effort!Wed 19 October 2022
Blast off! A tour of Spritely Institute's tech
FFDW Grant & DWebCamp: our decentralized community industry debutWed 17 August 2022
SNCI CTO interviewed @RadicalXChange podcastThu 21 July 2022
RadicalxChange(s) latest episode is an in-depth interview with our CTO, Christine Lemmer-Webber. There is a lot of conceptual territory covered in this discussion, with a focus on our work at Spritely Institute starting at 47:15.
Spritely Institute publishes a Scheme PrimerWed 06 July 2022
We are pleased to announce that we have published a new Scheme Primer! (PDF) (source) We primarily wrote this for the benefit of people approaching Spritely's technology who were unfamiliar with Scheme, but since the lack of a good Scheme introductory document is a common complaint, we hope this is a useful contribution in general and a gift to the wider programming language community.
Heart of Spritely whitepaper early draft released!Fri 24 June 2022
We now have a rough draft of our whitepaper, The Heart of Spritely: Distributed Objects and Capability Security! (PDF) (ODT) (ORG)
Interview: Mark S. Miller on Distributed Objects, Part 1Wed 01 June 2022
Spritely Institute CTO Christine Lemmer-Webber just released part one of a podcast interview with Mark S. Miller, talking about the history of secure capability programming.
Spritely Institute 501(c)(3) approval!Sat 23 April 2022
Spritely Networked Communities Institute received its 501(c)(3) approval letter today. What does this mean? We are now a tax-exempt nonprofit in the United States!
Project Spritely continues as part of Spritely Insitute!Sat 01 January 2022
Spritely Networked Communities Institute is a 501(c)(3) nonprofit public benefit corporation attempting to re-decentralize community on the internet.